Operation Glow-Zone


Information

  • Platform: Physical
  • Tools: MATLAB / Arduino
  • Release: April 2025
  • Development Time: 2 Months
  • Team Size: 4

My Role

  • Prototyping
  • Scripting
  • Playtesting
  • Documentation
  • Research

Game Overview

Developed over the course of two months, Operation Glow-Zone is an educational exhibit that teaches young children about the effects of coral bleaching, and a device, called UZELA, that helps prevent these kind of environmental catastrophes. 


Design Process

This was the first game I and others made for university, even though it was technically an engineering class

The project started off as a simple cardboard prototype, and gradually expanded to a wooden model

The process was meticulously documented through a design notebook, seven documents, and a final report

SolidWorks was used to design the gripping tool that players would use

A big challenge was keeping track of where players had messed up on the board through physical citcuitry

It was solved partly by prototyping the mechanics on TinkerCAD